Animations consist of multiple existing basic scenes that are activated in a defined sequence. An animation scene is treated as one complete scene within the Casambi system, regardless of how many basic scenes have been included to construct it. For this reason, the basic scenes contained in the animation scene must always be carefully considered to avoid potentially undesired scenarios. Animation scenes can be activated in the same way as basic scenes.Animation scenes cannot trigger other Animation scenes or Time Based scenes.
Select Edit and then the + in the top right corner. Name the scene and select Add an animation. Note: At least one basic scene must already exist in order to create an animation.
Add the animation steps. Steps consist of scenes and wait times. You can add a maximum of about 80 steps (the exact amount will vary depending on what timing settings are used for each animation step). The scenes and wait times can be added in any order. The order can be rearranged by pushing the 3 lines on the right of the relevant animation step and dragging it to a new location in the step list. When the animation scene is activated the steps will follow the listed order (from top to bottom).
Each scene used in an animation can have a fade in time and a dimmed level set for it. The fade time is how long it will take for the scene to reach its dimmed level set in the animation. The dimmed level is the dimming percentage relative to the set dimmed level of the basic scene.
- The basic scene had all luminaires set to 100%. Its dimmed level in the animation scene is set to 50%. When the animation is active the basic scene only come on at 50%.
- The basic scene had all luminaires set to 50%. Its dimmed level in the animation scene is set to 50%. When the animation is active the basic scene only come on at 25%.
An animation can be set to fade off (default), stay on the last step or repeat after the last animation step.
The scene name, icon colour and icon can be set, and the animation scene can also be hidden from the Scenes tab user view if needed. It will reappear if Edit has been selected.
When you have finished editing the animation, select Done.
The animation scene icon will display the total time length of the animation. If the animation has been set to repeat, an infinity symbol will also be displayed.
Note: Non-repeating animations cannot be used within Time-based scenes.
Tip: Timers can be used to turn an animation on and off based on time.
- Add Scene Red, fade time 10 sec
- Add wait 3 min
- Add Scene Blue, fade time 10 sec
- Add wait 5 min
- Add Scene All Off, fade time 10 sec
When activated, the animation scene above will fade into scene Red in 10 seconds. Red will be active for 3 minutes. Then the scene will fade to the scene Blue in 10 seconds. Blue will be active for 5 minutes and then fade out in 10 seconds.
- Add Scene SHOWROOM1, 100% fade time 1 sec
- Add wait 15 sec
- Add Scene SHOWROOM1, 0% fade time 1 sec
- Add Scene SHOWROOM2, 100% fade time 1 sec
- Add wait 15 sec
- Add Scene SHOWROOM2, 0% fade time 1 sec
- Add Scene SHOWROOM3, 100% fade time 1 sec
- Add wait 15 sec
- Add Scene SHOWROOM3, 0% fade time 1 sec
- Repeat ON
When activated, the animation scene above will fade into scene SHOWROOM1 in 1 second and be active for 15 seconds before fading off (to 0%) within 1 second. Then the scene SHOWROOM2 will fade on in 1 second and remain active for 15 seconds before fading off (to 0%) within 1 second. Then the scene SHOWROOM3 will fade on in 1 second and remain active for 15 seconds before fading off (to 0%) within 1 second. The whole animation will then repeat itself.
Examples of why each basic scene used in an animation is important
The result may differ from what is “desired” depending on the status of ALL luminaires in EVERY scene used in the Animation scene.
If each basic scene includes all of the same. If each basic scene does NOT include all of
luminaires (even if those luminaires are off) the same luminaires
Animation WILL repeat Animation WILL NOT repeat
(One lamp at a time) (All 3 lights will be ON after the last step)